![]() In tanks and VTOLs, thermal armor depends on nothing but the vehicle body. ![]() Target armor is the target's thermal armor for thermal weapons, and kinetic armor for kinetic weapons. Propulsion/Structure damage modifier is the multiplier in the above damage tables. Weapon damage upgrade modifier is the best damage upgrade you've researched for the weapon's subclass. Weapon damage is the base damage of the weapon-what you see in the "Damage" column of the turret table. Beware, though, I can remember certain units can turn out to be very slow if they're too heavily armored (and some missions from the campaign have a countdown).But to know exactly how much damage you're going to do, you need to know how to calculate base damage.īASE DAMAGE = Weapon damage × Weapon damage upgrade modifier × Propulsion/Structure damage modifierĪRMOR = Target armor × Target armor upgrade modifierĭamage is BASE DAMAGE − ARMOR, or 1/ 3 of BASE DAMAGE, whichever is higher, rounded down (The exception is when rounding down would make damage 0, in which case damage is rounded up to 1). ), and the weapon/tool (plasma canon, long range missile, construction arm. If memory serves me, you have three things to design: the chassis (tank tracks, wheels large, small.), the armor (light, medium. To end a campaign in Warzone 2100 is a real pleasure, you'll know what I mean.Īlso, and I blamed many RTS (including Supreme Commander) for not having such a feature, or at least something even like-looking, in Warzone 2100 you can design your units. The devs probably did spend a long time on it, since on most missions the objectives are quite hard to reach and you always start them being clearly inferior to the forces you'll face. I can't remember everything about it, but I can guarantee you it's much more exciting and entertaining than TA's. Fortunately I think its other features deserve some attention: first off the campaign. Don't be fooled by the screenshots: the game is ugly (specially, the textures they used for the terrain are horrible and repetitive, and age is not an excuse since one year later that other memorable RTS called "Ground Control" turned out to be visually gorgeous. Well, I played it when it was out, around 1999. I think it makes it clear that this little TA's brother deserves some attentionįor my humble personnal comments (I had the chance to play this game when it was out in 1999), see first post Intelligence Display sets objectives dynamicallyĪutomatically send each factory's units to where you want themĬross-Platform internet/intranet multiplayer with up to 8 players From an initial Command Center, you then go on to build Resource Extractors to provide fuel for Power Generators, which in turn supply energy to Factories, Research Facilities and weapons emplacements to protect your base.Ģ4 Fast play mission maps for extra action ![]() Within the game are many different structures and vehicles. If the game goes badly you'll end up fighting last ditch battles here to defend your base from enemy attacks.Ĭombat is frenetic, with extensive graphical effects and buildings giving rise to flying shrapnel and boulders. Here you conduct research, design and manufacture vehicles, build new structures and prepare your plans of global conquest. Upon entering the game you land from your transport and establish your base. ".is a 3D realtime strategy game on a future Earth. The last stable version 2.0 can be found here. Recently, they've released version 2.1 beta4, but be aware that this version is still under some testing process. Well, it's quite simple, unlike our old TA, the code source of that demised prince of the RTS genre (because that's what it is) was released long ago (2004) and, over the years, its courageous community had the skills to propose free beta versions of Warzone 2100, including the full game, plus new features and bugfixes. Do you want to hear more about this familiar story? Nowdays, this game still has a living community. The compagny that created it (known as "Pumpkins Studios") went bankrupt a few years after the release of that game (which, I believe, is the only one they made). It didn't really succeed, commercially speaking.
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